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Steamworld dig fall dampeners cave8/24/2023 ![]() Dig your way through the lighter dirt to the right and jump back across the gap. ![]() So I cannot give specific step-by-step instructions, and will instead give you a basic strategy to follow in between caves, including a rough depth in metres for the next cave’s entrance.įrom the start, head directly to your left to find a skeleton and get the Old Pickaxe. The rest of the game’s overworld, past the first area and outside the individual caves, is randomly generated. Note: I will be giving very specific instructions only for this very first part of the story, and for the individual caves, as they are pre-determined. For now, like I said, focus solely on this achievement: You’ll net all of the unmissable story-related achievements on this playthrough, but I’ll include those in the detailed walkthrough below. So be prudent with how often you’re buying non-upgrade items. An average playthrough, if exploring thoroughly, will net around $21,000-$22,000 in cash give or take, and around 165-185 orbs. This does not include any money spent on buying lanterns/ladders/dynamite, topping off your health, or purchasing teleporters with orbs. To purchase all upgrades, you will need about $19,750 in cash collected and 149 orbs. You should have enough knowledge of the game by then that ignoring the last bit of the game before doing the 4-star run shouldn’t hinder you at all. You can even quit out as soon as you unlock that achievement, without finishing the game, and proceed to the 4-star run. All of them will be pointed out in the detailed step-by-step guide below for the speedrun, though, so feel free to simply enjoy your first playthrough, and only worry about getting the Fully Loaded achievement at this time. If you prefer, you can also keep the video guide for the game’s Secret Areas handy, so that you can nab all of those on your first playthrough as well. It also means that you will be much more familiar with the mechanics of the game, the dangers of the spike magnets that are plentiful once you get down to Vectron, and the general strategy for hitting as many mineral deposits as you dig down as possible, without wasting too much time digging sideways or climbing back up to reach an out-of-the-way deposit. ![]() There are a finite number of orbs in the game, and if you buy a lot of teleporters, you can actually use so many orbs that buying all upgrades becomes impossible.ĭoing your first playthrough casually to obtain enough cash and orbs to purchase all upgrades means that you don’t have to worry about that achievement during your speedrun. Unfortunately, this makes the achievement for maximizing all upgrades, Fully Loaded, significantly harder to obtain, and potentially missable. In order to make the 4-gold-star speedrun as easy as possible, you will be buying teleporters quite frequently. Even though you could technically get the full 1000gs in a single playthrough, I do not advise it, and for one main reason: Teleporters. As soon as you get a few upgrades, though, it all becomes child’s play. The game is very simple, although some of the mechanics might be tricky early on. Fall Dampeners - Stops the player from taking fall damage.For your first playthrough, I would highly advise just playing through the game at your leisure.Steam Punch - Another mining tool, that uses water and charges up to destroy blocks.Dynamite - Dynamite can now be used and the player starts with five uses.The upgrades found in the three main caves of Old World are: The Fall Dampeners are actually not necessary to enter Vectron. Destroying it is required to complete the game, while doing so before entering Vectron is required to complete the 'Sequence Breaker' achievement. ![]() In the third upgrade cave where the Fall Dampeners are found lay a hidden generator for Vectron. Like Archaea, there are three upgrade caves to be found as well as other small caves, and a Teleporter halfway through. Boozers die instantly if they fall or are launched any distance. There are two types of Shiners: regular Shiners are found sleeping in caves, flailing wildly when awoken, and occasionally carrying dynamite, which they will throw at Rusty while Boozers, larger but stationary, throw glass bottles at Rusty. There is also the addition of Booze Barrels, which will explode after being hit, falling, or by Rusty or an enemy being in close proximity for too long. There are new enemies called Shiners that deal more damage than previous enemies, and take more hits. Old World adds new elements to the game, such as acid, which can either drop from the ceiling or form pools that hurt Rusty when he comes into contact with it. It's implied that Uncle Joe visited the area before Rusty, and left upgrades for him. The Old World is a polluted and dirty layer of crust, full of former humans who devolved into simple-minded, drunken, and aggressive creatures called Shiners.
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